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Board games that require verbal skills

There are a number of board games available to the public that focus a lot of attention on both words and vocabulary. Playing one of these games is easier for someone with a large vocabulary, yes, but it should be recommended to anyone as they have been shown to help improve the verbal skills of people of all ages and educational levels. Some of the games available focus specifically on the verbal and spoken side of a good vocabulary. The better they can speak and enunciate their language, the better they will perform. Other games focus more on words and vocabulary knowledge, testing and helping players with this area of ​​words.

Taboo and Mad Gab are two games that focus more on the spoken side of good vocabulary. Taboo works by having teammates guess a specific word without using a list of certain forbidden words. These certain words are considered “taboo”. If a player can think of enough specific words or terms to lead their teammates to the conclusion of the highlighted word in question, points are earned. Knowing a large number of alternative words that can communicate similar ideas is of great help to any player participating in the round. Taboo requires a lot of quick thinking to achieve its goals. Mad Gab, on the other hand, focuses his energy on enunciation skills. Players are given a phrase that is actually written phonetically. Figuring out exactly what the sentence reads, however, can be quite tricky and the player who knows how to use the enunciation skills will do well in this game.

Other games, however, are more concerned with the words that are really necessary for a good vocabulary. The more of these words that are known, the better a player can do. Speed ​​​​Scrabble, for example, is an exciting variation on the classic game of Scrabble that allows players to think and act quickly while giving them the opportunity for creativity that players of the classic game have come to love. The concept behind the game is simple and its execution is fast. Players are never forced to wait for someone else to finish their turn and never have to adjust their strategy because someone stole the spot they had in mind for their next turn.

The game starts with a basic game of Scrabble. The game board is placed to one side and ignored. The 100 letter tiles are placed, face down, in the center of the table and shuffled. Then each player randomly selects 7 tokens and places them in front of himself, still face down. One player is then designated as the first “Go-sayer” and when all the players are ready, this person will yell “Go!” Then all players turn over their 7 tiles and proceed to use all the tiles to form words in the form of a basic crossword puzzle. All tiles must be used and all words must intersect with each other, just as would be found in a classic game of Scrabble, with the exception that the player builds from only their own words. Players are challenged with this game to think creatively, outside of the box, building on their own vocabularies to benefit more than other players. All of these games, however, help foster verbal skills in any player interested in learning.

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