The future of animation is almost upon us, where you become your own avatar in a virtual world, interact with characters and become one yourself. Let me explain, a few years ago I met an interesting gentleman in a coffee shop, Robert V. Ries, was his name. Bob expressed to me that he felt that our life experience was nothing more than a very good simulator that put us in organic bodies to experience the Kingdom of Earthlings and test our will and strength of character in a variety of situations.
He went on to say that we were interacting with many others on the same simulator. We talked for hours and his theories seemed a bit farfetched, although he did give a long scientific explanation of how this could work. He explained our advancement in artificial intelligence, simulation, electronic games, as well as modern movies like Vanilla Sky, The Matrix, and Fight Club. We discuss the DoD’s network-centric battlespaces where its targets emerged in augmented reality and how its night vision and eye-tracking systems became human brain-mind-eye interfaces with the world of silicon in a 4D world where he could see below, beyond and 360 degrees.
He explained the paradigms of time, space and mind. I also mentioned other concepts that helped the conversation; concepts from NASA’s ten-screen air traffic control simulators, science fiction writer Ben Bova’s ideas about the future of Mars and space for entertainment tourism, Bill Gate’s investment in Six Flags Magic Mountain, and DARPA research mapping a human life by studying the experiences, emails, movies, conversations and events from birth to death.
In fact, the discussion spanned all simulation technologies, from truck driving to lifeguards. It became apparent to me that even if the life experience wasn’t a simulator, well, with technology fast approaching, it certainly could be. We also discussed issues of one being in a state of animation where their bodies did not move but remained in the life simulation event, which they had chosen, and their bodies were turned and biometrically observed to avoid entropy; similar to the movie Eat.
We decided that maybe life wouldn’t be so bad since you could choose your dream or simulation, instead of facing a reality. Another thought came out of the conversation that is intriguing and that is the use of a human collective of minds from those who were currently in your simulator. Since many parts of the brain would not be used, they would be brought together on a quantum level to work on problems and fully exercised while the other parts of the brain were fully involved in the simulator. In fact, we determined that by lengthening the participant’s sleep time, we could extend his life tenfold and still borrow some of his brain power while the body is inactive.
We further assumed that we could use the brain in the simulator during his fictional dreams and reduce them to a frequency of 1 to 5 Hz for super immune body healing, blood filtration cleansing and ion therapy. Meanwhile, while operating at such low frequencies, the mind would be straddling what we perceive as time. We could then send others into the simulator for short visits to ask the participant questions to see how their life simulator was progressing, interact with them, and then report back the findings and possible futures their brains had picked up.
When the person woke up, they would feel younger, be in perfect health, be many years ahead in their real life, and then return to society free from psychological, health, and future problems. But who would volunteer for this? Rather who could pay for this. Our thoughts were anyone who died of an illness, anyone who couldn’t cope, anyone who felt like they were living in the wrong time period, or anyone who really wanted to experience an extreme in life. Seekers of extreme pleasure, adversity or challenge would be worthy candidates, it would also be great for society offenders or prison rehab as they would be donating brain power to the collective for important projects, learning a new lesson, curing themselves of their behavior disruptive and soon.
Our conversation ended abruptly when he realized he needed to get to the airport and catch his plane back to the UK, although I hadn’t gotten his email address to continue the dialogue to continue this conversation, perhaps passing it on to you may be so good. Think about this for me.